Damage

There are three types of damage, Material, Elemental and Occult. Each of these types have sub types in each category.

Material

 * Physical Damage, is the default Damage type for Weapons.
 * Toxic Damage, has a natural chance to inflict Poison which deal Toxic Damage over time to its target.
 * Rend Damage, has a natural chance to apply Bleed to their target.

Elemental

 * Fire Damage, has a natural chance to apply Burn on their target.
 * Frost Damage has a natural chance to Freeze their target.
 * Lightning Damage has a natural chance to Shock their target.

Occult

 * Aether Damage has a natural chance to inflict Stasis on its target.
 * Sacred Damage has a natural chance to inflict Weakness to its target.
 * Shadow Damage has a natural chance to apply Cursed to its target.