Character Development

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Stats
Every 5 levels you can points to spend on your core stats, that enable you to use certain equipment and boosts your fighting capabilities.
 * Strength will increase your damage with melee weapons, how often your strike can stun enemies without using any special skills, and is also an important requirement to use the heaviest weapon and armors.


 * Dexterity will increase your chance to passively dodge enemy attacks or projectiles, how often you can perform critical hits, and increases your attack rate and movement speed.


 * Constitution defines your resilience, increases your Health Points and Health Regeneration, passive Stamina recovery and resistance to various types of attacks.


 * Power defines your ability to harness magic energy and it will increase the power of your magic spells and your Mana Points and Regeneration.

Passives
Every time you level up you will gain a passive point that can be used to build your character in any way you choice. A 'lack' of character classes makes this all the more prominent. For example you can allocate passive points to enable you to do things such as :
 * Additional Skill Slots
 * Extra Mercenaries (yes there will be mercenaries!)
 * Base Stat Increases
 * Armor bonus from Health points (Tanks? :D)
 * Bonus damage against enemies in Fear


 * Movement Speed increase

Skill Modifiers
Active skills can have their effects modifies by soul gems. Soul gems are socketable items that afford different powers. For example fireballs might ignite its path, projectiles could bounce to other targets and lightning could cause lightning strikes in the area it effects. Soul gems will have different rarities and will drop based on your build and the skills you use (much like skill books, if you spam fireball, fire soul gems and fire spells will drop!).